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Rebirth Equipment Sets and Companion PowersWave 2 connected three systems that are meant to be played together: dedicated rebirth hunts, level-500 vocation sets, and active companion powers. This guide explains what every set tier contains, what the current shop prices are, and what each companion spell actually does in combat.
How the 12 vocation sets are organizedEvery vocation has an RB0, RB1, and RB2 level-500 equipment path. Paladin, Sorcerer, and Druid packages include head, armor, legs, boots, offhand, and weapon. Knight armor packages contain the five defensive pieces, while sword, axe, and club players choose their matching weapon separately instead of paying for all three.
Delivery: each package arrives inside its own 32-slot container. Website and in-game purchases use the same Premium Point balance and purchase history, with duplicate-charge and incomplete-delivery protection.
How companion powers workFirst summon your vocation companion, select a wild monster you are attacking, then say the unlocked power words. The same living companion moves to a safe tile beside the target and performs its role. A power never replaces the companion, and recasting refreshes the current effect instead of multiplying hidden stacks. Power windows grow with the tier: 10 seconds at level 150, 12 seconds at level 400, and 15 seconds for the RB1 level-400 power. Their cooldowns are shorter than their active windows, so deliberate refreshes are possible.
Important combat rules
Rebirth starter attacksThese are player attacks for the early RB1 climb, not companion commands: Sorcerer
Continue in the Library:
browse the live set shop,
check augmentable equipment,
review the spell library, or
download the latest client.
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