| Mistofdeath » Monster Ladder | Server Online » Players Online: 12 / 1000 » Monsters: 10269 » Uptime: 7 days, 21h 55m |
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Monster Ladder
Plan Floors 1–3 as one progression route, not a random bestiary. Each family follows the teleport-room map order and shows its unlock level, common grind monsters, rarer boss steps, live combat pressure, raw experience, and active hunt placement count.
How to read it: Easy monsters are the many, fast repeatable kills. Their Unlock gain compares them with the strongest Easy monster at the previous level gate. Medium monsters are fewer mini-boss moments. Hard monsters are rare tests. Experience shown is the monster’s raw XML reward before your active experience stage multiplies it.
What do these numbers mean?HP, DPS, attack lanes, EXP and density
Combat values come from the active monster XML and server rates. They are useful comparisons, not promises: armor, resistances, range, positioning and which attacks actually connect still matter in a real fight.
- Unlock / recommended level
- The door gate and the curated level at which the monster should feel fair. When they differ, both are shown.
- Health
- Maximum XML health multiplied by the server’s active monster-health rate.
- Own DPS
- The monster’s direct expected damage per second: every damaging attack lane’s average hit × chance ÷ interval after the active attack rate. Summons and persistent fields are not silently folded into this number.
- Encounter ceiling
- Own DPS plus the direct DPS of every summon slot when full. It is the encounter’s filled-summon ceiling, not a promise that all summons appear immediately.
- Max hit
- The highest upper hit from one attack lane after the monster-attack rate. It is not a full multi-attack combo.
- Attack and field lanes
- Attack lanes are separate XML attacks; they do not all fire at once. Field lanes create persistent fire, poison or energy tiles and are counted separately because movement changes their real damage.
- Speed · armor / defense
- Raw XML movement and defensive values. Higher speed moves faster; armor and defense help reduce incoming physical pressure through server combat rules.
- Raw · staged EXP
- Raw EXP is the XML reward. Effective EXP is raw EXP × the active stage multiplier at the family’s unlock level.
- Unlock gain
- For Easy monsters, the raw EXP increase over the strongest Easy monster at the previous level gate. Doors sharing one unlock level use the same previous-gate baseline, so they remain alternatives rather than inflating one another.
- Next level %
- Effective EXP divided by the exact EXP needed from the listed unlock level to its next level. The level-1 route is evaluated at level 8.
- Density · placements
- Many, Few and Rare describe the intended TP-room role. Hunt placements count active creatures and hunt zones outside the trapped teleport-room showroom.
| Monster / family | Unlock & role | Reward & density | Combat profile | Why hunt it |
|---|---|---|---|---|
| Level 1Route 1 · Floor 1EasyMany intendedRecommended combat level: 10 |
|
| Main grind target: quick repeatable kills that carry the family's steady experience. Next unlock: level 10. Used in quest: Rotworm Course Quest Open full monster details | |
| Level 1Route 1 · Floor 1EasyMany intendedRecommended combat level: 10 |
|
| Main grind target: quick repeatable kills that carry the family's steady experience. Next unlock: level 10. Open full monster details | |
| Level 1Route 1 · Floor 1MediumFew intendedRecommended combat level: 10 |
|
| Mini-boss target: fewer appearances, more pressure, and a larger reward moment than the common pack. Next unlock: level 10. Open full monster details | |
| Level 1Route 1 · Floor 1MediumFew intendedRecommended combat level: 15 |
|
| Mini-boss target: fewer appearances, more pressure, and a larger reward moment than the common pack. Next unlock: level 10. Used in quest: Rotworm Course Quest Open full monster details | |
| Level 1Route 1 · Floor 1HardRare intendedRecommended combat level: 20 |
|
| Apex target: the family's rare danger spike and its most memorable single kill. Next unlock: level 10. Used in quest: Rotworm Course Quest Open full monster details | |
| Level 10Route 2 · Floor 1EasyMany intended |
|
| Main grind target: quick repeatable kills that carry the family's steady experience. Next unlock: level 20. Family gap: no curated medium or hard tier yet. Open full monster details | |
| Level 20Route 3 · Floor 1EasyMany intended |
|
| Main grind target: quick repeatable kills that carry the family's steady experience. Next unlock: level 75. Open full monster details | |
| Level 20Route 3 · Floor 1MediumFew intended |
|
| Mini-boss target: fewer appearances, more pressure, and a larger reward moment than the common pack. Next unlock: level 75. Open full monster details | |
| Level 20Route 3 · Floor 1HardRare intended |
|
| Apex target: the family's rare danger spike and its most memorable single kill. Next unlock: level 75. Open full monster details | |
| Level 75Route 4 · Floor 1EasyMany intended |
|
| Main grind target: quick repeatable kills that carry the family's steady experience. Next unlock: level 90. Open full monster details | |
| Level 75Route 4 · Floor 1EasyMany intended |
|
| Main grind target: quick repeatable kills that carry the family's steady experience. Next unlock: level 90. Open full monster details | |
| Level 75Route 4 · Floor 1MediumFew intended |
|
| Mini-boss target: fewer appearances, more pressure, and a larger reward moment than the common pack. Next unlock: level 90. Open full monster details | |
| Level 75Route 4 · Floor 1MediumFew intended |
|
| Mini-boss target: fewer appearances, more pressure, and a larger reward moment than the common pack. Next unlock: level 90. Open full monster details | |
| Level 75Route 4 · Floor 1HardRare intended |
|
| Apex target: the family's rare danger spike and its most memorable single kill. Next unlock: level 90. Open full monster details | |
| Level 75Route 5 · Floor 1EasyMany intended |
|
| Main grind target: quick repeatable kills that carry the family's steady experience. Next unlock: level 90. Open full monster details | |
| Level 75Route 5 · Floor 1EasyMany intended |
|
| Main grind target: quick repeatable kills that carry the family's steady experience. Next unlock: level 90. Open full monster details | |
| Level 75Route 5 · Floor 1EasyMany intended |
|
| Main grind target: quick repeatable kills that carry the family's steady experience. Next unlock: level 90. Open full monster details | |
| Level 75Route 5 · Floor 1MediumFew intended |
|
| Mini-boss target: fewer appearances, more pressure, and a larger reward moment than the common pack. Next unlock: level 90. Open full monster details | |
| Level 75Route 5 · Floor 1HardRare intended |
|
| Apex target: the family's rare danger spike and its most memorable single kill. Next unlock: level 90. Open full monster details | |
| Level 75Route 6 · Floor 1EasyMany intended |
|
| Main grind target: quick repeatable kills that carry the family's steady experience. Next unlock: level 90. Open full monster details | |
| Level 75Route 6 · Floor 1EasyMany intended |
|
| Main grind target: quick repeatable kills that carry the family's steady experience. Next unlock: level 90. Open full monster details | |
| Level 75Route 6 · Floor 1EasyMany intended |
|
| Main grind target: quick repeatable kills that carry the family's steady experience. Next unlock: level 90. Open full monster details | |
| Level 75Route 6 · Floor 1MediumFew intendedRecommended combat level: 85 |
|
| Mini-boss target: fewer appearances, more pressure, and a larger reward moment than the common pack. Next unlock: level 90. Open full monster details | |
| Level 75Route 6 · Floor 1HardRare intended |
|
| Apex target: the family's rare danger spike and its most memorable single kill. Next unlock: level 90. Open full monster details | |
| Level 75Route 7 · Floor 1EasyMany intended |
|
| Main grind target: quick repeatable kills that carry the family's steady experience. Next unlock: level 90. Family gap: no curated medium or hard tier yet. Open full monster details | |
| Level 75Route 7 · Floor 1EasyMany intendedRecommended combat level: 85 |
|
| Main grind target: quick repeatable kills that carry the family's steady experience. Next unlock: level 90. Family gap: no curated medium or hard tier yet. Open full monster details | |
| Level 75Route 7 · Floor 1EasyMany intended |
|
| Main grind target: quick repeatable kills that carry the family's steady experience. Next unlock: level 90. Family gap: no curated medium or hard tier yet. Open full monster details | |
| Level 75Route 8 · Floor 1EasyMany intended |
|
| Main grind target: quick repeatable kills that carry the family's steady experience. Next unlock: level 90. Family gap: no curated medium or hard tier yet. Open full monster details | |
| Level 90Route 9 · Floor 1EasyMany intended |
|
| Main grind target: quick repeatable kills that carry the family's steady experience. Next unlock: level 100. Family gap: no curated hard tier yet. Used in quest: The Dragon Lairs Quest Open full monster details | |
| Level 90Route 9 · Floor 1MediumFew intended |
|
| Mini-boss target: fewer appearances, more pressure, and a larger reward moment than the common pack. Next unlock: level 100. Family gap: no curated hard tier yet. Used in quest: The Dragon Lairs Quest Open full monster details | |
| Level 100Route 10 · Floor 1EasyMany intended |
|
| Main grind target: quick repeatable kills that carry the family's steady experience. Next unlock: level 150. Used in quest: The Dragon Lairs Quest Open full monster details | |
| Level 100Route 10 · Floor 1MediumFew intended |
|
| Mini-boss target: fewer appearances, more pressure, and a larger reward moment than the common pack. Next unlock: level 150. Open full monster details | |
| Level 100Route 10 · Floor 1HardRare intended |
|
| Apex target: the family's rare danger spike and its most memorable single kill. Next unlock: level 150. Used in quest: The Dragon Lairs Quest Open full monster details | |
| Level 100Route 10 · Floor 1Special bossObjective intended |
|
| Rare route or quest objective: shown for completeness, but not balanced as a repeatable Easy, Medium, or Hard grind tier. Next unlock: level 150. Open full monster details | |
| Level 150Route 11 · Floor 1EasyMany intended |
Current map exception: 50 Easy / 6 Medium / 11 Hard hunt placements. The intended Easy > Medium > Hard density is not yet true here; this family needs a safe spawn redesign. |
| Main grind target: quick repeatable kills that carry the family's steady experience. Next unlock: level 160. Open full monster details | |
| Level 150Route 11 · Floor 1MediumFew intended |
|
| Mini-boss target: fewer appearances, more pressure, and a larger reward moment than the common pack. Next unlock: level 160. Open full monster details | |
| Level 150Route 11 · Floor 1HardRare intended |
|
| Apex target: the family's rare danger spike and its most memorable single kill. Next unlock: level 160. Open full monster details | |
| Level 150Route 12 · Floor 1EasyMany intended |
|
| Main grind target: quick repeatable kills that carry the family's steady experience. Next unlock: level 160. Open full monster details | |
| Level 150Route 12 · Floor 1MediumFew intended |
|
| Mini-boss target: fewer appearances, more pressure, and a larger reward moment than the common pack. Next unlock: level 160. Open full monster details | |
| Level 150Route 12 · Floor 1MediumFew intended |
|
| Mini-boss target: fewer appearances, more pressure, and a larger reward moment than the common pack. Next unlock: level 160. Open full monster details | |
| Level 150Route 12 · Floor 1HardRare intended |
|
| Apex target: the family's rare danger spike and its most memorable single kill. Next unlock: level 160. Open full monster details | |
| Level 150Route 13 · Floor 1EasyMany intended |
|
| Main grind target: quick repeatable kills that carry the family's steady experience. Next unlock: level 160. Open full monster details | |
| Level 150Route 13 · Floor 1MediumFew intended |
|
| Mini-boss target: fewer appearances, more pressure, and a larger reward moment than the common pack. Next unlock: level 160. Open full monster details | |
| Level 150Route 13 · Floor 1HardRare intended |
|
| Apex target: the family's rare danger spike and its most memorable single kill. Next unlock: level 160. Open full monster details | |
| Level 160Route 14 · Floor 1EasyMany intended |
|
| Main grind target: quick repeatable kills that carry the family's steady experience. Next unlock: level 175. Open full monster details | |
| Level 160Route 14 · Floor 1MediumFew intended |
|
| Mini-boss target: fewer appearances, more pressure, and a larger reward moment than the common pack. Next unlock: level 175. Open full monster details | |
| Level 160Route 14 · Floor 1HardRare intended |
|
| Apex target: the family's rare danger spike and its most memorable single kill. Next unlock: level 175. Open full monster details | |
| Level 175Route 15 · Floor 1EasyMany intended |
Current map exception: 228 Easy / 11 Medium / 14 Hard hunt placements. The intended Easy > Medium > Hard density is not yet true here; this family needs a safe spawn redesign. |
| Main grind target: quick repeatable kills that carry the family's steady experience. Next unlock: level 250. Open full monster details | |
| Level 175Route 15 · Floor 1MediumFew intended |
|
| Mini-boss target: fewer appearances, more pressure, and a larger reward moment than the common pack. Next unlock: level 250. Open full monster details | |
| Level 175Route 15 · Floor 1HardRare intended |
|
| Apex target: the family's rare danger spike and its most memorable single kill. Next unlock: level 250. Open full monster details | |
| Level 250Route 16 · Floor 1EasyMany intended |
Current map exception: 2 Easy / 8 Medium / 4 Hard hunt placements. The intended Easy > Medium > Hard density is not yet true here; this family needs a safe spawn redesign. |
| Main grind target: quick repeatable kills that carry the family's steady experience. Next unlock: level 350. Open full monster details | |
| Level 250Route 16 · Floor 1MediumFew intended |
|
| Mini-boss target: fewer appearances, more pressure, and a larger reward moment than the common pack. Next unlock: level 350. Open full monster details | |
| Level 250Route 16 · Floor 1HardRare intended |
|
| Apex target: the family's rare danger spike and its most memorable single kill. Next unlock: level 350. Open full monster details | |
| Level 250Route 17 · Floor 1EasyMany intended |
|
| Main grind target: quick repeatable kills that carry the family's steady experience. Next unlock: level 350. Family gap: no curated medium or hard tier yet. Open full monster details | |
| Level 250Route 17 · Floor 1Special bossObjective intendedRecommended combat level: 350 |
|
| Rare route or quest objective: shown for completeness, but not balanced as a repeatable Easy, Medium, or Hard grind tier. Next unlock: level 350. Family gap: no curated medium or hard tier yet. Open full monster details | |
| Level 250Route 18 · Floor 1EasyMany intended |
Current map exception: 102 Easy / 11 Medium / 12 Hard hunt placements. The intended Easy > Medium > Hard density is not yet true here; this family needs a safe spawn redesign. |
| Main grind target: quick repeatable kills that carry the family's steady experience. Next unlock: level 350. Open full monster details | |
| Level 250Route 18 · Floor 1MediumFew intended |
|
| Mini-boss target: fewer appearances, more pressure, and a larger reward moment than the common pack. Next unlock: level 350. Open full monster details | |
| Level 250Route 18 · Floor 1HardRare intended |
|
| Apex target: the family's rare danger spike and its most memorable single kill. Next unlock: level 350. Open full monster details | |
| Level 350Route 19 · Floor 1EasyMany intended |
|
| Main grind target: quick repeatable kills that carry the family's steady experience. Next unlock: level 400. Open full monster details | |
| Level 350Route 19 · Floor 1MediumFew intended |
|
| Mini-boss target: fewer appearances, more pressure, and a larger reward moment than the common pack. Next unlock: level 400. Open full monster details | |
| Level 350Route 19 · Floor 1MediumFew intended |
|
| Mini-boss target: fewer appearances, more pressure, and a larger reward moment than the common pack. Next unlock: level 400. Open full monster details | |
| Level 350Route 19 · Floor 1HardRare intended |
Display only: this apex is not yet placed in its hunting route. |
| Apex target: the family's rare danger spike and its most memorable single kill. Next unlock: level 400. Open full monster details | |
| Level 350Route 20 · Floor 1EasyMany intended |
Shared monster file: future tuning must protect its other world uses. Current map exception: 9 Easy / 2 Medium / 3 Hard hunt placements. The intended Easy > Medium > Hard density is not yet true here; this family needs a safe spawn redesign. |
| Main grind target: quick repeatable kills that carry the family's steady experience. Next unlock: level 400. Open full monster details | |
| Level 350Route 20 · Floor 1MediumFew intended |
|
| Mini-boss target: fewer appearances, more pressure, and a larger reward moment than the common pack. Next unlock: level 400. Open full monster details | |
| Level 350Route 20 · Floor 1HardRare intended |
|
| Apex target: the family's rare danger spike and its most memorable single kill. Next unlock: level 400. Open full monster details | |
| Level 400Route 1 · Floor 2EasyMany intended |
|
| Main grind target: quick repeatable kills that carry the family's steady experience. Next unlock: level 450. Open full monster details | |
| Level 400Route 1 · Floor 2MediumFew intendedRecommended combat level: 445 |
|
| Mini-boss target: fewer appearances, more pressure, and a larger reward moment than the common pack. Next unlock: level 450. Open full monster details | |
| Level 400Route 1 · Floor 2HardRare intendedRecommended combat level: 450 |
|
| Apex target: the family's rare danger spike and its most memorable single kill. Next unlock: level 450. Open full monster details | |
| Level 400Route 2 · Floor 2EasyMany intended |
|
| Main grind target: quick repeatable kills that carry the family's steady experience. Next unlock: level 450. Open full monster details | |
| Level 400Route 2 · Floor 2MediumFew intended |
|
| Mini-boss target: fewer appearances, more pressure, and a larger reward moment than the common pack. Next unlock: level 450. Open full monster details | |
| Level 400Route 2 · Floor 2HardRare intended |
|
| Apex target: the family's rare danger spike and its most memorable single kill. Next unlock: level 450. Open full monster details | |
| Level 400Route 3 · Floor 2EasyMany intended |
|
| Main grind target: quick repeatable kills that carry the family's steady experience. Next unlock: level 450. Open full monster details | |
| Level 400Route 3 · Floor 2EasyMany intended |
|
| Main grind target: quick repeatable kills that carry the family's steady experience. Next unlock: level 450. Open full monster details | |
| Level 400Route 3 · Floor 2EasyMany intended |
|
| Main grind target: quick repeatable kills that carry the family's steady experience. Next unlock: level 450. Open full monster details | |
| Level 400Route 3 · Floor 2EasyMany intended |
|
| Main grind target: quick repeatable kills that carry the family's steady experience. Next unlock: level 450. Open full monster details | |
| Level 400Route 3 · Floor 2EasyMany intended |
|
| Main grind target: quick repeatable kills that carry the family's steady experience. Next unlock: level 450. Open full monster details | |
| Level 400Route 3 · Floor 2MediumFew intended |
|
| Mini-boss target: fewer appearances, more pressure, and a larger reward moment than the common pack. Next unlock: level 450. Open full monster details | |
| Level 400Route 3 · Floor 2HardRare intended |
|
| Apex target: the family's rare danger spike and its most memorable single kill. Next unlock: level 450. Open full monster details | |
| Level 450Route 4 · Floor 2EasyMany intended |
|
| Main grind target: quick repeatable kills that carry the family's steady experience. Next unlock: level 500. Open full monster details | |
| Level 450Route 4 · Floor 2MediumFew intended |
|
| Mini-boss target: fewer appearances, more pressure, and a larger reward moment than the common pack. Next unlock: level 500. Open full monster details | |
| Level 450Route 4 · Floor 2HardRare intended |
|
| Apex target: the family's rare danger spike and its most memorable single kill. Next unlock: level 500. Open full monster details | |
| Level 450Route 5 · Floor 2EasyMany intended |
|
| Main grind target: quick repeatable kills that carry the family's steady experience. Next unlock: level 500. Open full monster details | |
| Level 450Route 5 · Floor 2MediumFew intended |
|
| Mini-boss target: fewer appearances, more pressure, and a larger reward moment than the common pack. Next unlock: level 500. Open full monster details | |
| Level 450Route 5 · Floor 2HardRare intended |
|
| Apex target: the family's rare danger spike and its most memorable single kill. Next unlock: level 500. Open full monster details | |
| Level 450Route 6 · Floor 2EasyMany intended |
|
| Main grind target: quick repeatable kills that carry the family's steady experience. Next unlock: level 500. Open full monster details | |
| Level 450Route 6 · Floor 2MediumFew intended |
|
| Mini-boss target: fewer appearances, more pressure, and a larger reward moment than the common pack. Next unlock: level 500. Open full monster details | |
| Level 450Route 6 · Floor 2HardRare intendedRecommended combat level: 460 |
|
| Apex target: the family's rare danger spike and its most memorable single kill. Next unlock: level 500. Open full monster details | |
| Level 500Route 7 · Floor 2EasyMany intended |
|
| Main grind target: quick repeatable kills that carry the family's steady experience. Next unlock: level 550. Open full monster details | |
| Level 500Route 7 · Floor 2MediumFew intended |
|
| Mini-boss target: fewer appearances, more pressure, and a larger reward moment than the common pack. Next unlock: level 550. Open full monster details | |
| Level 500Route 7 · Floor 2HardRare intended |
|
| Apex target: the family's rare danger spike and its most memorable single kill. Next unlock: level 550. Open full monster details | |
| Level 500Route 8 · Floor 2EasyMany intended |
|
| Main grind target: quick repeatable kills that carry the family's steady experience. Next unlock: level 550. Open full monster details | |
| Level 500Route 8 · Floor 2MediumFew intended |
|
| Mini-boss target: fewer appearances, more pressure, and a larger reward moment than the common pack. Next unlock: level 550. Open full monster details | |
| Level 500Route 8 · Floor 2HardRare intended |
|
| Apex target: the family's rare danger spike and its most memorable single kill. Next unlock: level 550. Open full monster details | |
| Level 500Route 9 · Floor 2EasyMany intended |
|
| Main grind target: quick repeatable kills that carry the family's steady experience. Next unlock: level 550. Open full monster details | |
| Level 500Route 9 · Floor 2MediumFew intended |
|
| Mini-boss target: fewer appearances, more pressure, and a larger reward moment than the common pack. Next unlock: level 550. Open full monster details | |
| Level 500Route 9 · Floor 2HardRare intended |
|
| Apex target: the family's rare danger spike and its most memorable single kill. Next unlock: level 550. Open full monster details | |
| Level 500Route 10 · Floor 2EasyMany intended |
|
| Main grind target: quick repeatable kills that carry the family's steady experience. Next unlock: level 550. Open full monster details | |
| Level 500Route 10 · Floor 2MediumFew intended |
|
| Mini-boss target: fewer appearances, more pressure, and a larger reward moment than the common pack. Next unlock: level 550. Open full monster details | |
| Level 500Route 10 · Floor 2HardRare intended |
|
| Apex target: the family's rare danger spike and its most memorable single kill. Next unlock: level 550. Open full monster details | |
| Level 550Route 11 · Floor 2EasyMany intended |
|
| Main grind target: quick repeatable kills that carry the family's steady experience. Next unlock: level 600. Open full monster details | |
| Level 550Route 11 · Floor 2MediumFew intended |
|
| Mini-boss target: fewer appearances, more pressure, and a larger reward moment than the common pack. Next unlock: level 600. Open full monster details | |
| Level 550Route 11 · Floor 2HardRare intended |
|
| Apex target: the family's rare danger spike and its most memorable single kill. Next unlock: level 600. Open full monster details | |
| Level 550Route 12 · Floor 2EasyMany intended |
|
| Main grind target: quick repeatable kills that carry the family's steady experience. Next unlock: level 600. Open full monster details | |
| Level 550Route 12 · Floor 2MediumFew intended |
|
| Mini-boss target: fewer appearances, more pressure, and a larger reward moment than the common pack. Next unlock: level 600. Open full monster details | |
| Level 550Route 12 · Floor 2HardRare intended |
|
| Apex target: the family's rare danger spike and its most memorable single kill. Next unlock: level 600. Open full monster details | |
| Level 550Route 13 · Floor 2EasyMany intended |
|
| Main grind target: quick repeatable kills that carry the family's steady experience. Next unlock: level 600. Open full monster details | |
| Level 550Route 13 · Floor 2MediumFew intended |
|
| Mini-boss target: fewer appearances, more pressure, and a larger reward moment than the common pack. Next unlock: level 600. Open full monster details | |
| Level 550Route 13 · Floor 2HardRare intended |
|
| Apex target: the family's rare danger spike and its most memorable single kill. Next unlock: level 600. Open full monster details | |
| Level 600Route 14 · Floor 2EasyMany intended |
|
| Main grind target: quick repeatable kills that carry the family's steady experience. Next unlock: level 650. Open full monster details | |
| Level 600Route 14 · Floor 2MediumFew intended |
|
| Mini-boss target: fewer appearances, more pressure, and a larger reward moment than the common pack. Next unlock: level 650. Open full monster details | |
| Level 600Route 14 · Floor 2HardRare intended |
|
| Apex target: the family's rare danger spike and its most memorable single kill. Next unlock: level 650. Open full monster details | |
| Level 600Route 15 · Floor 2EasyMany intended |
|
| Main grind target: quick repeatable kills that carry the family's steady experience. Next unlock: level 650. Open full monster details | |
| Level 600Route 15 · Floor 2MediumFew intended |
|
| Mini-boss target: fewer appearances, more pressure, and a larger reward moment than the common pack. Next unlock: level 650. Open full monster details | |
| Level 600Route 15 · Floor 2HardRare intended |
|
| Apex target: the family's rare danger spike and its most memorable single kill. Next unlock: level 650. Open full monster details | |
| Level 600Route 16 · Floor 2EasyMany intended |
|
| Main grind target: quick repeatable kills that carry the family's steady experience. Next unlock: level 650. Open full monster details | |
| Level 600Route 16 · Floor 2MediumFew intended |
|
| Mini-boss target: fewer appearances, more pressure, and a larger reward moment than the common pack. Next unlock: level 650. Open full monster details | |
| Level 600Route 16 · Floor 2HardRare intended |
|
| Apex target: the family's rare danger spike and its most memorable single kill. Next unlock: level 650. Open full monster details | |
| Level 650Route 17 · Floor 2EasyMany intended |
|
| Main grind target: quick repeatable kills that carry the family's steady experience. Next unlock: level 700. Open full monster details | |
| Level 650Route 17 · Floor 2MediumFew intended |
|
| Mini-boss target: fewer appearances, more pressure, and a larger reward moment than the common pack. Next unlock: level 700. Open full monster details | |
| Level 650Route 17 · Floor 2HardRare intended |
|
| Apex target: the family's rare danger spike and its most memorable single kill. Next unlock: level 700. Open full monster details | |
| Level 650Route 17 · Floor 2Special bossObjective intendedRecommended combat level: 810 |
|
| Rare route or quest objective: shown for completeness, but not balanced as a repeatable Easy, Medium, or Hard grind tier. Next unlock: level 700. Open full monster details | |
| Level 650Route 18 · Floor 2EasyMany intended |
|
| Main grind target: quick repeatable kills that carry the family's steady experience. Next unlock: level 700. Open full monster details | |
| Level 650Route 18 · Floor 2MediumFew intended |
|
| Mini-boss target: fewer appearances, more pressure, and a larger reward moment than the common pack. Next unlock: level 700. Open full monster details | |
| Level 650Route 18 · Floor 2HardRare intended |
|
| Apex target: the family's rare danger spike and its most memorable single kill. Next unlock: level 700. Open full monster details | |
| Level 650Route 19 · Floor 2EasyMany intended |
|
| Main grind target: quick repeatable kills that carry the family's steady experience. Next unlock: level 700. Open full monster details | |
| Level 650Route 19 · Floor 2MediumFew intended |
|
| Mini-boss target: fewer appearances, more pressure, and a larger reward moment than the common pack. Next unlock: level 700. Open full monster details | |
| Level 650Route 19 · Floor 2HardRare intended |
|
| Apex target: the family's rare danger spike and its most memorable single kill. Next unlock: level 700. Open full monster details | |
| Level 650Route 20 · Floor 2EasyMany intended |
Current map exception: 3 Easy / 5 Medium / 8 Hard hunt placements. Six historic Incarnate positions are preserved; this family still needs a safe density redesign. |
| Main grind target: quick repeatable kills that carry the family's steady experience. Next unlock: level 700. Open full monster details | |
| Level 650Route 20 · Floor 2MediumFew intended |
|
| Mini-boss target: fewer appearances, more pressure, and a larger reward moment than the common pack. Next unlock: level 700. Open full monster details | |
| Level 650Route 20 · Floor 2HardRare intended |
|
| Apex target: the family's rare danger spike and its most memorable single kill. Next unlock: level 700. Open full monster details | |
| Level 650Route 1 · Floor 3EasyMany intended |
Current map exception: 9 Easy / 5 Medium / 10 Hard hunt placements. The intended Easy > Medium > Hard density is not yet true here; this family needs a safe spawn redesign. |
| Main grind target: quick repeatable kills that carry the family's steady experience. Next unlock: level 700. Open full monster details | |
| Level 650Route 1 · Floor 3MediumFew intendedRecommended combat level: 675 |
|
| Mini-boss target: fewer appearances, more pressure, and a larger reward moment than the common pack. Next unlock: level 700. Open full monster details | |
| Level 650Route 1 · Floor 3HardRare intendedRecommended combat level: 700 |
|
| Apex target: the family's rare danger spike and its most memorable single kill. Next unlock: level 700. Open full monster details | |
| Level 650Route 2 · Floor 3EasyMany intended |
|
| Main grind target: quick repeatable kills that carry the family's steady experience. Next unlock: level 700. Open full monster details | |
| Level 650Route 2 · Floor 3MediumFew intendedRecommended combat level: 675 |
|
| Mini-boss target: fewer appearances, more pressure, and a larger reward moment than the common pack. Next unlock: level 700. Open full monster details | |
| Level 650Route 2 · Floor 3HardRare intendedRecommended combat level: 700 |
|
| Apex target: the family's rare danger spike and its most memorable single kill. Next unlock: level 700. Open full monster details | |
| Level 700Route 3 · Floor 3EasyMany intended |
|
| Main grind target: quick repeatable kills that carry the family's steady experience. Next unlock: level 750. Open full monster details | |
| Level 700Route 3 · Floor 3MediumFew intendedRecommended combat level: 725 |
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| Mini-boss target: fewer appearances, more pressure, and a larger reward moment than the common pack. Next unlock: level 750. Open full monster details | |
| Level 700Route 3 · Floor 3HardRare intendedRecommended combat level: 750 |
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| Apex target: the family's rare danger spike and its most memorable single kill. Next unlock: level 750. Open full monster details | |
| Level 700Route 4 · Floor 3EasyMany intended |
|
| Main grind target: quick repeatable kills that carry the family's steady experience. Next unlock: level 750. Used in quest: Golden Quest Open full monster details | |
| Level 700Route 4 · Floor 3MediumFew intendedRecommended combat level: 725 |
|
| Mini-boss target: fewer appearances, more pressure, and a larger reward moment than the common pack. Next unlock: level 750. Open full monster details | |
| Level 700Route 4 · Floor 3HardRare intendedRecommended combat level: 750 |
|
| Apex target: the family's rare danger spike and its most memorable single kill. Next unlock: level 750. Open full monster details | |
| Level 750Route 5 · Floor 3EasyMany intended |
|
| Main grind target: quick repeatable kills that carry the family's steady experience. Next unlock: level 800. Open full monster details | |
| Level 750Route 5 · Floor 3MediumFew intendedRecommended combat level: 775 |
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| Mini-boss target: fewer appearances, more pressure, and a larger reward moment than the common pack. Next unlock: level 800. Open full monster details | |
| Level 750Route 5 · Floor 3HardRare intendedRecommended combat level: 800 |
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| Apex target: the family's rare danger spike and its most memorable single kill. Next unlock: level 800. Open full monster details | |
| Level 750Route 6 · Floor 3EasyMany intended |
|
| Main grind target: quick repeatable kills that carry the family's steady experience. Next unlock: level 800. Open full monster details | |
| Level 750Route 6 · Floor 3MediumFew intendedRecommended combat level: 775 |
|
| Mini-boss target: fewer appearances, more pressure, and a larger reward moment than the common pack. Next unlock: level 800. Open full monster details | |
| Level 750Route 6 · Floor 3HardRare intendedRecommended combat level: 800 |
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| Apex target: the family's rare danger spike and its most memorable single kill. Next unlock: level 800. Open full monster details | |
| Level 800Route 7 · Floor 3EasyMany intended |
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| Main grind target: quick repeatable kills that carry the family's steady experience. Next unlock: level 850. Open full monster details | |
| Level 800Route 7 · Floor 3MediumFew intendedRecommended combat level: 825 |
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| Mini-boss target: fewer appearances, more pressure, and a larger reward moment than the common pack. Next unlock: level 850. Open full monster details | |
| Level 800Route 7 · Floor 3HardRare intendedRecommended combat level: 850 |
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| Apex target: the family's rare danger spike and its most memorable single kill. Next unlock: level 850. Open full monster details | |
| Level 800Route 8 · Floor 3EasyMany intended |
|
| Main grind target: quick repeatable kills that carry the family's steady experience. Next unlock: level 850. Open full monster details | |
| Level 800Route 8 · Floor 3MediumFew intendedRecommended combat level: 825 |
|
| Mini-boss target: fewer appearances, more pressure, and a larger reward moment than the common pack. Next unlock: level 850. Open full monster details | |
| Level 800Route 8 · Floor 3HardRare intendedRecommended combat level: 850 |
|
| Apex target: the family's rare danger spike and its most memorable single kill. Next unlock: level 850. Open full monster details | |
| Level 850Route 9 · Floor 3EasyMany intended |
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| Main grind target: quick repeatable kills that carry the family's steady experience. Next unlock: level 900. Used in quest: Mortal Quest Open full monster details | |
| Level 850Route 9 · Floor 3MediumFew intendedRecommended combat level: 875 |
|
| Mini-boss target: fewer appearances, more pressure, and a larger reward moment than the common pack. Next unlock: level 900. Used in quest: Mortal Quest Open full monster details | |
| Level 850Route 9 · Floor 3HardRare intendedRecommended combat level: 900 |
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| Apex target: the family's rare danger spike and its most memorable single kill. Next unlock: level 900. Used in quest: Mortal Quest Open full monster details | |
| Level 850Route 10 · Floor 3EasyMany intended |
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| Main grind target: quick repeatable kills that carry the family's steady experience. Next unlock: level 900. Open full monster details | |
| Level 850Route 10 · Floor 3MediumFew intendedRecommended combat level: 875 |
|
| Mini-boss target: fewer appearances, more pressure, and a larger reward moment than the common pack. Next unlock: level 900. Open full monster details | |
| Level 850Route 10 · Floor 3HardRare intendedRecommended combat level: 900 |
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| Apex target: the family's rare danger spike and its most memorable single kill. Next unlock: level 900. Open full monster details | |
| Level 900Route 11 · Floor 3EasyMany intended |
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| Main grind target: quick repeatable kills that carry the family's steady experience. Next unlock: level 950. Open full monster details | |
| Level 900Route 11 · Floor 3MediumFew intendedRecommended combat level: 925 |
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| Mini-boss target: fewer appearances, more pressure, and a larger reward moment than the common pack. Next unlock: level 950. Open full monster details | |
| Level 900Route 11 · Floor 3HardRare intendedRecommended combat level: 950 |
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| Apex target: the family's rare danger spike and its most memorable single kill. Next unlock: level 950. Open full monster details | |
| Level 900Route 12 · Floor 3EasyMany intended |
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| Main grind target: quick repeatable kills that carry the family's steady experience. Next unlock: level 950. Used in quest: Golden Quest Open full monster details | |
| Level 900Route 12 · Floor 3MediumFew intendedRecommended combat level: 925 |
|
| Mini-boss target: fewer appearances, more pressure, and a larger reward moment than the common pack. Next unlock: level 950. Open full monster details | |
| Level 900Route 12 · Floor 3HardRare intendedRecommended combat level: 950 |
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| Apex target: the family's rare danger spike and its most memorable single kill. Next unlock: level 950. Open full monster details | |
| Level 950Route 13 · Floor 3EasyMany intended |
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| Main grind target: quick repeatable kills that carry the family's steady experience. Published milestone: this is the final unlock currently shown. Open full monster details | |
| Level 950Route 13 · Floor 3MediumFew intendedRecommended combat level: 975 |
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| Mini-boss target: fewer appearances, more pressure, and a larger reward moment than the common pack. Published milestone: this is the final unlock currently shown. Open full monster details | |
| Level 950Route 13 · Floor 3HardRare intendedRecommended combat level: 1000 |
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| Apex target: the family's rare danger spike and its most memorable single kill. Published milestone: this is the final unlock currently shown. Open full monster details | |
| Level 950Route 14 · Floor 3EasyMany intended |
|
| Main grind target: quick repeatable kills that carry the family's steady experience. Published milestone: this is the final unlock currently shown. Open full monster details | |
| Level 950Route 14 · Floor 3MediumFew intendedRecommended combat level: 975 |
|
| Mini-boss target: fewer appearances, more pressure, and a larger reward moment than the common pack. Published milestone: this is the final unlock currently shown. Open full monster details | |
| Level 950Route 14 · Floor 3HardRare intendedRecommended combat level: 1000 |
|
| Apex target: the family's rare danger spike and its most memorable single kill. Published milestone: this is the final unlock currently shown. Open full monster details | |
| Level 950Route 15 · Floor 3EasyMany intended |
|
| Main grind target: quick repeatable kills that carry the family's steady experience. Published milestone: this is the final unlock currently shown. Open full monster details | |
| Level 950Route 15 · Floor 3MediumFew intendedRecommended combat level: 975 |
|
| Mini-boss target: fewer appearances, more pressure, and a larger reward moment than the common pack. Published milestone: this is the final unlock currently shown. Open full monster details | |
| Level 950Route 15 · Floor 3HardRare intendedRecommended combat level: 1000 |
|
| Apex target: the family's rare danger spike and its most memorable single kill. Published milestone: this is the final unlock currently shown. Open full monster details | |
| Level 950Route 16 · Floor 3EasyMany intended |
|
| Main grind target: quick repeatable kills that carry the family's steady experience. Published milestone: this is the final unlock currently shown. Open full monster details | |
| Level 950Route 16 · Floor 3MediumFew intendedRecommended combat level: 975 |
|
| Mini-boss target: fewer appearances, more pressure, and a larger reward moment than the common pack. Published milestone: this is the final unlock currently shown. Open full monster details | |
| Level 950Route 16 · Floor 3HardRare intendedRecommended combat level: 1000 |
|
| Apex target: the family's rare danger spike and its most memorable single kill. Published milestone: this is the final unlock currently shown. Open full monster details |
Server-center snapshot: 2026-07-29T21:53:45+00:00 · 178 curated monsters.