Mist of Death Balance Update
Mist of Death Balance Update
This update is focused on making hunting feel better, slower in the right places, and more rewarding when a monster is locked behind teleport chains, higher floors, or level/progression gates.
PvP and the PvP Master are unchanged in this pass. The focus is spell area, monster danger, task goals, spawn pacing, and removing the bundled client bot from new client packages.
What changed?
- UE-style spells now have smaller blast areas instead of longer exhaustion.
- High-EXP gated monsters keep their EXP, but now have more HP and stronger attacks.
- Several high-risk monsters that felt bad to kill received better EXP.
- Some overpacked cave sections were reduced to make manual hunting cleaner.
- More tasks now give players item/token goals beyond raw EXP.
- Bundled bot modules were removed from new client packages. Server-side quality-of-life like !autoloot remains.
Spell changes
| Spell | Words | Player-facing change |
|---|---|---|
exevo gran mas vis |
Smaller energy explosion area, less room-clearing burst, higher mana cost. Exhaustion stays the same. | |
exevo gran mas mort |
Smaller death explosion area, less room-clearing burst, higher mana cost. Exhaustion stays the same. | |
exevo gran mas frigo |
Smaller ice explosion area, less room-clearing burst, higher mana cost. Exhaustion stays the same. | |
exevo gran mas tera |
Smaller earth explosion area, less room-clearing burst, higher mana cost. Exhaustion stays the same. | |
exevo mas lux |
Much tighter fire burst. The repeated delayed explosion chain was heavily reduced. | |
exevo gran mas san |
The triple-chain hit was removed. Mana cost was raised, exhaustion stays the same. | |
exevo san lapsus |
The triple-chain hit was removed. Mana cost was raised, exhaustion stays the same. | |
sophia |
The four-chain hit was removed. Mana cost was raised, exhaustion stays the same. | |
exevo mort vis |
The triple death-bomb pattern was replaced with one smaller tactical death blast that hits clearly harder than Hells Core. Mana cost was raised, exhaustion stays the same. | |
exevo flam mort |
The delayed outer-ring chain was removed so it no longer sweeps the room in repeated waves. It keeps its stronger mid-game identity, but now costs more mana. | |
verso vis |
The full-screen double pulse was replaced with one ring-style hit. | |
verso mere vis |
The duplicated second wave was removed. It remains a stronger rebirth-2 energy wave, but no longer repeats the full expansion twice. | |
moss cerebrum |
The repeated plant screen-clear was changed into one tactical plant ring. | |
exevo vis wyrm |
The final large energy ring was removed. The spell keeps its closer-range opening hits, with mana raised to fit its progression spot. | |
ira mort |
The later expanding ring hits were removed so the knight version is more controlled. The remaining close hits were strengthened so it still feels like a rebirth-2 upgrade. |
Progression spells should still feel better when you unlock them. This pass removes repeated screen-clears and oversized outer rings, while keeping the higher-tier spells stronger in a more focused way.
Monster changes
We changed direction based on player feedback: monsters behind progression gates should not lose their EXP and feel bad to kill. Instead, high-EXP gated monsters keep their reward and become stronger.
| Monster | Player-facing change |
|---|---|
| Still gives 1,000,000 EXP, but now has much more HP and far stronger fire pressure. | |
| Still gives 500,000 EXP, but now survives longer and hits much harder. | |
| Still gives 500,000 EXP, with much higher HP and stronger energy/mana pressure. | |
| Still gives 350,000 EXP, but is now much tankier and more dangerous up close. | |
| Still gives 400,000 EXP, but now has much higher HP and stronger close-range hits. | |
| Still gives 300,000 EXP, with higher HP and stronger melee, rock throws, and groundshaker. | |
| Still gives 700,000 EXP, but now has much more HP and stronger mana pressure. | |
| Keeps its EXP, with better HP and stronger attacks. | |
| EXP increased from 36,000 to 46,000. | |
| EXP increased from 25,000 to 180,000. | |
| EXP increased from 50,000 to 145,000. | |
| EXP increased from 40,000 to 130,000. | |
| Dwarf Soldier Clone, Necromancer Clone, Killer Caiman Clone, and Smuggler Clone now give better EXP. Smuggler Clone also had an extreme speed typo fixed. | |
| Thalas, Mahrdis, Omruc, Morguthis, and Rahemos now give much better EXP. |
We are still tuning teleport-by-teleport. Feedback on specific spawns is welcome, especially higher floors and level-gated hunt rooms.